Alpha Demo Changelog (0.90.3-alpha)

Alpha Demo Changelog (0.90.3-alpha)

I have updated the Alpha Demo to v.0.90.3-alpha. You can download the update via your download page. If you have not received an e-mail with your download link, or have lost your download link, send us an e-mail or message us on Kickstarter: info@somethingclassic.net. v.0.90.3-alpha Change Log: – Crash Fix: Fixed game crash when you open the menu by pressing X and S simultaneously and then immediately pressing Z, X and S simultaneously while on the world map. – Crash…

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Alpha Demo Release!

Alpha Demo Release!

Hi all, To those who pledged at the Dradoran Soldier tier ($12) or higher, you should be receiving an email today from Humble Bundle with links to the Shadows of Adam alpha build! There are multiple versions to choose from. Currently, we support Windows 7, 8, 10, Mac OS X 10.8+, Ubuntu 12.04+, Fedora 21, Debian 8. We worked tirelessly the last few months to make this alpha as great as possible for you all, but it’s possible we may…

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Weekly Content Blog #50: Alpha Demo Information

Weekly Content Blog #50: Alpha Demo Information

Hello again everyone! Our deepest apologies for missing last weeks scheduled development blog post. We have been in crunch mode eliminating all of our outstanding alpha demo tasks and we only realized we missed a post when it came time to write the next one. D’oh! I’ll try to make up for last weeks missing post by announcing some awesome news in this one :). First, the game is playable from start to finish. We have all of our planned…

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Weekly Content Blog #49: Squashin’ Bugs

Weekly Content Blog #49: Squashin’ Bugs

It’s testing time! We’ve sent out a demo of this game to some very fortunate testers, who have been tasked with not only playing the game… but breaking it. And break they did. Our testers managed to find bugs and collision issues we never could’ve imagined: Collision Problems The most common variant of bug in this game is definitely collision issues. Our engine requires us to “paint” all of the collision tiles on the map, which is prone to error…

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Weekly Content Blog #48: Life is a Beach (With Some Cliffs Thrown In)

Weekly Content Blog #48: Life is a Beach (With Some Cliffs Thrown In)

One of the great things about being an indie developer is the relative freedom to follow a whim. (This can also be a bad thing, but let’s stay positive for this brief article!) And a whim is what led to the creation of one of the areas in the Alpha Demo. Yeah, the area serves a purpose and there’s useful information and treasure to be had, but none of it is must-have. Which means in any normal circumstance with a…

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