Kickstarter Update #4: Stretch Goals, Forums and AP Restoration! Oh, my!

Kickstarter Update #4: Stretch Goals, Forums and AP Restoration! Oh, my!

Re-posted from: https://www.kickstarter.com/projects/949430021/shadows-of-adam/posts/1476541
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Hi everyone! We’re happy to say we have reached 30% of our funding goal. Thanks so much for your support! A few updates from all of us at Something Classic HQ.

Stretch Goals:

We’ve announced our first stretch goals!

If we hit the PS Vita stretch goal, the Vita port will provide a strong stepping stone for further platform releases; so even if we fail to reach the PS4 stretch, it does not necessarily mean the game will not be released on that platform. All console platforms would be released after our initial desktop launch due to the extra development time needed to do a proper port.

Further, if any of the console port stretch goals are met, everyone who pledged at a tier where a digital reward is offered will be able to claim their digital reward on that platform. This costs us some extra money, but we feel it’s fair to our backers.

Forums:

We now have a Shadows of Adam Forum! Wanna rant about the game? Post bugs you encountered? Speculate about the future plot? Ramble about retro gaming?

We have the place for you:

forums.shadowsofadam.com

Now off to the main discussion of this update. This is the element of gameplay which separates Shadows of Adam (SoA) from your generic JRPG – the unique way AP (ability points) are used and restored.

Ability Points:

AP is the currency of all skills and magic in SoA. Each hero has a fixed capacity of 100% AP for the entire game and their skills can often use over 40% of it at once. These costs may at first seem prohibitive, but fear not player! In SoA we have introduced an auto AP regeneration at the end of every round. After both players and enemies have executed their attacks, the entire party will regain 15% AP.


Rather than penalizing the player for using their skills often, the auto regeneration encourages it. However, if one only uses skills then you WILL run out of AP. One way to combat that is the use of Ethers, items that restore AP. However, these are not found in stores and are hard to find in dungeons. Thus, we decided to reward the player for defeating enemies. If say, Kellan, were to deal the fatal blow to a slime baddie he would then gain 5% AP back.


This forces the player to think exactly how they approach each battle in regards to who attacks who and what skills are (or are not) used. It also rewards fast combat and creates a unique attrition style. As the game progresses there may be chances to equip artifacts which affect the way AP is restored. Want to restore more than 15% on each round? How ‘bout an artifact that gives the 5% AP enemy kill bonus to all heroes? There are limitless possibilities to explore.

Thanks for tuning in to this update. Next update will cover the elusive Artifacter’s Guild and go into more depth on the types of artifacts you can find in the world of SoA!

Thanks to everyone who has backed us thus far! We are extremely grateful. Please spread the word so we can get this puppy funded!

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