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Author: Tyler Deren

Weekly Content Blog #50: Alpha Demo Information

Weekly Content Blog #50: Alpha Demo Information

Hello again everyone! Our deepest apologies for missing last weeks scheduled development blog post. We have been in crunch mode eliminating all of our outstanding alpha demo tasks and we only realized we missed a post when it came time to write the next one. D’oh! I’ll try to make up for last weeks missing post by announcing some awesome news in this one :).

First, the game is playable from start to finish. We have all of our planned content for the main story complete and implemented. Our art assets are all finished with the exception of backer-specific assets. We are working on those now, so if you have not yet finished the survey please do so as soon as possible! Currently, we are working on implementing the last of our skill animations, AI logic and our credit sequence. Once those are all wrapped up the core game will be content complete! Exciting stuff πŸ˜€

Second, if you are a Kickstarter backer, expect to have the alpha demo on July 22, at the latest. The Alpha Demo will have two to three hours of extra content and will let you play through Dradora, Sea Side House, Wind Tower, and Borges. Please note, we have spent a lot of time fixing as many bugs as possible, but it is possible we will have missed some. If you experience any difficulties or have any suggestions on improving the game, feel free to post in our Bugs and Feedback forum so we can start public discussion on your bug/suggestion :D.

Lastly, we are going to use the Humble Bundle Widget to help us automate our backer specific content. The Humble Widget gives us a lot of flexibility regarding distribution and saves us precious time so we do not have to build our own solution. More time we can spend on the game sounds great by us :D. So what does this mean for you? On July 22, all backers will receive an e-mail from the The Humble Widget with a download page link. Clicking this link will take you to your download page where you can associate your Humble Account with your purchased content from the Shadows of Adam Kickstarter. Once we launch the game, you will be able to redeem your special backer content (digital wallpaper, art book, strategy guide, ost) or Steam keys from your download page. You will also be able to download DRM-free versions of the game from the same download page, should you choose to do so.

We want to thank everyone once again for all of the support! The finish line is in sight πŸ˜€

If you have questions, or want to say hi, contact us at one of our official channels:

Weekly Content Blog #46: E-I-AI-O

Weekly Content Blog #46: E-I-AI-O

“Artificial Intelligence” is all the rage these days. The ‘AI’ in Shadows of Adam won’t drive your car or cook you a meal, but hopefully it’ll be more engaging than relying on pure random chance to simulate enemy behavior. In fact, Shadows of Adam doesn’t have any ‘AI’ in the traditional sense. Every behavior is written as a series of patterns and rules which then simulate the intended behavior, with a single exception. We wanted our AI system to have a subtle touch of intelligence so it doesn’t ‘feel’ like pure random chance. Thus, we made the enemies communicate with each other so the actions of their companions will influence the actions another enemy will perform. Here is an example of how this plays out: Enemy A is going to lower the defenses of Kellan, Enemy A will then tell his companions what he intends to do. Enemy B will receive the message “Hey, Kellan will be weak. Attack him!” and will prioritize attacks on Kellan. Subtle touches like these is how we are planning on standing out in an increasingly competitive and crowded market.

Let’s take a look at some screenshots showing the AI rules in action.

If that’s the Dragon calling for help, then that’s how you know we have a kickass party.

Partying with bumbling pirates in a magical world filled with wraiths, airships and magic that sets things on fire. What could go wrong?

The rat is using Soul Bond, right? Please don’t tell me it’s that evil shadowy thing in the middle…I want to go back to partying with the pirates.

Spoiler! Here is an actual rule set in the game. Can you figure out what it does?

Again thanks from all of us at SC for helping make our kickstarter and Steam Greenlight a huge success! We cannot wait to get you guys this game! Hold tight and keep following us for weekly updates. Also please visit any of our other social media outlets:


Weekly Content Blog #41: Updates, Updates and More Updates!

Weekly Content Blog #41: Updates, Updates and More Updates!

Discuss on the forums:

We want to thank all of our backers once again for the incredible support! Running the Kickstarter campaign has been an incredibly humbling experience for all of us. Since the conclusion of our Kickstarter campaign, we have been working incredibly hard on the game. In this update, we are going to show off some screenshots, some GIFs and provide an overall progress report regarding the state of the game. This post will be media heavy, so I apologize in advance to those who may have a slower internet connection! Also, if you have not yet done so, come join us on our forums:

Since our last update, how have we progressed?

The Story
From the start, we wanted Shadows of Adam to focus heavily on story and character development, with a central theme being a journey of self-discovery. We did not want to weave a tale filled with the clichés of old: “Our village was destroyed…” / “An ancient evil is awakening” / “Collect the crystals to save the world from doom!”. Instead, we wanted to share a story about how four unlikely friends (Or siblings, in Kellan and Asrael’s case :)) react to the changing world around them. Of course, we still have many tropes of games past, but we wanted the story of SoA to be something different from the norm. As development has progressed and the cut scenes that established the histories of these characters were developed and fleshed out, the player will develop a strong connection with these characters and will understand the motives that drive them, even if we do not explicitly state their motive. The story is definitely a strength, and we are very excited for everyone to experience it πŸ™‚

New Enemies
When we released the SoA demo during our Kickstarter campaign, we received a significant amount of feedback regarding enemy weaknesses and strengths. Players wanted to see battles play out more like a puzzle, where certain enemies are more immune to some attacks but weaker to others. This was always our intention. The Wind Tower will definitely please those players who want to see enemies with a wider range of abilities. Since the conclusion of our Kickstarter campaign, we were working hard on developing more enemy varieties and giving them additional abilities. In the Wind Tower, you will encounter enemies that have full immunity to physical attacks as well as enemies which give immediate rebound damage. Some may even receive more than one action in a single round, overwhelming your defenses. Here are three screenshots showing off some of the new enemy sprites we have inside the Wind Tower.

Defend Command!
Another recurring request we have received was for a ‘Defend’ or a ‘Wait’ command. Due to the nature of our AP System, maybe you want to withhold an attack or action for a round in order to recover some valuable AP. We took the suggestions and had a great discussion in this thread: and took it a step further. When you use a ‘Defend’ ability, you receive additional perks instead of the regular defense boost and AP% restore boost. In Misty Woods, there are enemies who would constantly counter your physical attacks. Well, go back to that area and use Kellan’s ‘Parry’ command and smack them right back with a counter! Click the thumbnails to see what each ‘Defend’ command does for each character.

Introducing Talon
We gave Talon a short character teaser back in Dev log #34, but we were mostly silent regarding the abilities Talon has in the game. All of Talon’s skills are called ‘Tricks’, with the offensive abilities based on chance. His signature move, the aptly named “Pick a Card” ability, has Talon shuffle a deck of cards and then flip one at random. Further, he possesses many defensive abilities that makes him a very difficult target to strike in battle.

Water Garden!
Legend says that before the Wraith War, the Water Garden was the most beautiful and wondrous location in the world. Today, the water garden is an overgrown ruin. Mechanically, the water garden is a very interesting location. The heroes have to drain pools of water to open new passageways, deal with ancient guardians, and manipulate an old Wraith War artifact to control pillars of water. It may be a ruin today, but it is still a pretty area to explore :).

Bonus Promotional Shots
The first continent in Shadows of Adam in 4k resolution!
The Water Garden in 4K resolution!

Report Card

  • Currently our artists are prioritizing art tasks for our backer Alpha Demo. This demo will provide gameplay up to the end of the Wind Tower and will be given to all backers. Once these art tasks are near complete, we will be sending off the surveys and allocating tasks to the artists to fulfill all in-game art requirements for backer rewards.
  • Currently all maps are designed and feature complete, sans backer specific rewards (Such as NPCs), with the exception of the final dungeon. Art tasks have been created for the final dungeon.
  • All in-game events have been implemented from the game script, with the exception of the final dungeon. The total event count is currently at 210; at the end of our Kickstarter campaign we had 130 events completed. We currently have 111 different level IDs; at the end of our Kickstarter we had 74 level IDs. Please note: These level IDs represent the amount of individual level files we have in the game. They do not represent ‘unique’ levels that can be explored.
  • Our 500 Point backer reward: a custom drawn desktop BG given to all backers is currently in production.
  • Our 1000 point backer reward: All Kickstarter backers will get an exclusive live orchestral recording of the Magma Sanctum song. We are working on this now and will get it sent out shortly.
  • Our 1200 point backer reward: a digital art book will be worked on once our backer alpha demo is sent out.
  • Finally, if you have not yet done so, feel free to register on our forums: All backers receive a special ribbon πŸ™‚
  • Contact
    If you would like to get in contact with us:

    100% FUNDED! & New Surge Rewards + Reward Tiers

    100% FUNDED! & New Surge Rewards + Reward Tiers

    Woohoo! We did it! Thanks to all of you backers for this very impressive last hours surge! Of course we couldn’t have done it without you. We’ve got the charts to show it, and we’ve got the rewards to prove our thanks!

    Now made available to all backers is the Shadows of Adam digital art book. Look, see, and learn about the art in Shadows of Adam as we give you a digital tour of its aesthetic. You’ll discover full-color concept art, progress shots, special write-ups and more in this Kickstarter exclusive reward.

    Our next and final goal is at the 1500 mark. We believe you guys can unlock it! Below you can find out how.

    Now that we are funded, getting greenlit on Steam is our highest priority!

    Now we’d like to make mention of a new reward tier and a blow out sale.

    Legendary Hero Reward Tier: Is now just $300. Which is a 33% savings from the original $450 price!

    Do you have what it takes to be the best dungeon designer? Usurp the Wraith Lord and create a dungeon that will put players to the ultimate test. Your dungeon will be made available to every Kickstarter backer for free as DLC. The dungeon will be made available to non-backers for purchase. INCLUDES THE DESIGN A QUEST REWARD.

    Finally, let’s wrap things up by giving a final shout out to some great projects that could use your help.

    Dragons of Legends: If you’re a fan of beautiful pixel art and online play, this game is for you! The project recently failed its first campaign and immediately relaunched to great success! They still have a lot of time left in their campaign and could use your help to fully realize the game’s vision.

    Feudal Wars: Are you a retro RTS fan? This game is a medieval realtime strategy game, styled after the great RTS titles of the 90s. The game will be free and easily accessible from the browser, with an emphasis on multiplayer and online community.

    Knights and Bikes: Inspired by games like Earthbound and Secret of Mana and films such as The Goonies, Knights and Bikes looks to be an incredible ride through nostalgia lane. From developers on Tearaway, LittleBigPlanet, Ratchet & Clank, this is a product you can be sure to trust!

    And that wraps things up. If you have yet to pledge, have been meaning to increase your pledge, need to see Shadows of Adam on Wii U, PSVita or want to take advantage of the new rewards and deals, now is your last chance!

    75% Funded & Live Orchestral Recording

    75% Funded & Live Orchestral Recording

    Hey everyone,

    We have officially entered the final 72 hours of our campaign and have hit 75% funding! We are feeling super pumped about getting this game fully funded and the last few days have seen a HUGE increase in pledges. Thanks to you all!

    Thanks to your efforts you have unlocked the next surge reward!

    The Magma Sanctum is one of the final dungeons of the game where the player must traverse timed heat rooms, jump over lava pools, and solve complex Wraith Orb puzzles.

    When tasked with composing the music for this level, I knew I wanted the music to be earthy and have a tinge of anger to it. The element of fire brings to mind strong, visceral feelings. I felt the best way to capture this energy was in a 12/8 Afro Cuban rhythm (example here:

    This piece features fiery brass stabs, an ethereal sitar melody, and a relentless afro Cuban rhythm played by the bass, piano and drums. Not being content having this tune only existing in the context of Shadows of Adam, I then adapted the tune for my 19 piece big band, The Tyler Mire Big Band. In fact, it was just this last Sunday that we went into the studio and recorded it!

    Click to unlock your reward!

    Some people were curious about the previous surge reward (alpha access up through the Wind Tower dungeon) and its availability. Once the Kickstarter campaign has ended we will focus on finalizing the alpha build and will make it available to all backers through a private link.

    There are only 2 days left, but plenty more rewards to unlock! Here’s a reminder on how you can help fill the surge meter.

    Don’t forget to vote YES for us on Steam Greenlight. We are very close to being greenlit, and would appreciate your help in these final hours!

    Before we sign off we would like to point you guys to a very cute project in its own final hours. Wandersong is an adventurous little title where you walk around and interact with tons of unique and memorable characters through song and music. It has really colorful visuals and a fun, whimsical, style. It’s a beautiful title, and with your help it can sing for you songs of praise!

    And that wraps things up for tonight. With just $5000 left to raise, we are confident that this game will be funded. But don’t be lulled into a sleep, there are only 2 days left! If you have yet to pledge, or have been meaning to increase your pledge now is the time to do it.