Kickstarter Update #3: Dungeon Mechanic Mania!
Re-posted from: https://www.kickstarter.com/projects/949430021/shadows-of-adam/posts/1474674
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First off, we are officially 25% funded! Big thanks to all our backers for taking the plunge!
With that said, let’s move on to today’s topic: dungeon mechanics.
Dungeon mechanics in Shadows of Adam are more Zelda than JRPG. Forget any notion of throw-the-switch-at-the-end-of-a-long-monster-filled-hallway puzzles! Our dungeon mechanics come in much more interesting flavors, and the complete absence of random battles will give you the freedom to solve puzzles without pesky interruptions.
In an early dungeon, you’ll navigate a soaring, mystical tower by ascending on blasts of air and leap from floor to floor to overcome obstacles and open new paths via lightning strike orbs.
In a verdant garden dungeon with sparkling pools, you’ll use floating magical orbs to stem the flow of cascading falls and manipulate the water level to unlock secret paths. While most of the graphics for this dungeon have been completed, the creation of the interactive elements are a good example of something backer’s funds would directly support.
Every dungeon will feature a unique and exciting mechanic tailored for its spectacular environment. Expect to be challenged, but never frustrated as you explore and conquer each well-crafted area.
Once again, thanks to all our backers for helping us reach 25%!