Weekly Content Blog #40: End of Year Wrap Up!

Weekly Content Blog #40: End of Year Wrap Up!

Hello everyone! As you may have noticed we did not have a post last week. This is because we were busy trying to get our demo ready to send out to testers. Since our start in October 2013 we have reached a staggering total of 3000 commits to github. The Something Classic machine has been in high gear creating one of our most productive periods as a team. Beta Demo has been sent to testers! As mentioned before we have…

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Weekly Content Blog #39: What’s New?

Weekly Content Blog #39: What’s New?

December is shaping up to be a productive month here at Something Classic. We’re working hard on our demo, which is finally nearing release. Here are a few things that have happened recently. We’re on a Podcast! Tyler and I recently did an interview for the great folks over at Matt in the Mancave. We chatted about the game, what we hope to accomplish, possible release dates, and why modern technology allows us to revisit classic RPGs while pooping! It was…

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Weekly Content Blog #38: New stuff!

Weekly Content Blog #38: New stuff!

Has it really been five weeks since my last blog post? Time is flying by! Like my last post, I am going to cover some of the changes we’ve done over the past five weeks. Most of the commits to our repository have been simple bug fixes with not a whole lot of tweaks, but there have been a few visual adjustments I’ll share. Night lighting adjustment Tim did some changes to our night-time lighting. We wanted a more ‘magical’…

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Weekly Content Blog #37: Every New Beginning Comes From Some Other Beginning’s End

Weekly Content Blog #37: Every New Beginning Comes From Some Other Beginning’s End

Sometimes as a member of a team you make compromises. And sometimes you and everyone else on the team later comes to regret it. In late 2013, when I was creating a complete script for Shadows of Adam, the very first dungeon of the game was already mostly finished, cutscenes and all. My script was a significant departure from the original ideas, but no one really wanted to make major changes to the first dungeon, so I did my best…

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