Weekly Content Blog #48: Life is a Beach (With Some Cliffs Thrown In)
One of the great things about being an indie developer is the relative freedom to follow a whim. (This can also be a bad thing, but let’s stay positive for this brief article!)
And a whim is what led to the creation of one of the areas in the Alpha Demo. Yeah, the area serves a purpose and there’s useful information and treasure to be had, but none of it is must-have. Which means in any normal circumstance with a looming deadline, it would end up on the cutting room floor.
With that in mind please enjoy these screenshots of the latest area added to Shadows of Adam.