Weekly Content Blog #16: The Role of the Composer

Weekly Content Blog #16: The Role of the Composer

Hi everyone! Today I want to talk generally about my role as composer in Something Classic, and how my role has evolved to take on other tasks. (Truth in reporting: because of my busy schedule I hadn’t the time to sit down and do another analysis of one of my tunes, but I hope to next time!) First a little background. I had been in cohorts with Josh on several past projects during our Rpgmaker days. When we reconnected October…

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Weekly Content Blog #15: “Not Invented here”

Weekly Content Blog #15: “Not Invented here”

Particle effects play a huge role in modern video games. Not only do they look fabulous and really add that extra juice to a scene, they are trivial to build… at least on paper. The tricky part about a particle engine is optimizing the creation and destruction of the particle objects, in addition to making those particle objects render fast within your rendering pipeline. The requirements Tim had for a particle engine were pretty standard (Basically, everything the Starling game…

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Weekly Content Blog #14: An Ode to RPGMaker

Weekly Content Blog #14: An Ode to RPGMaker

Recently, I stumbled upon a piece of game development news that surprised me. It is something, based on a variety of factors, I thought would never happen… but at the same time, never really thought about much to begin with. The news? RPG Maker 2003 was officially translated into English. “Who cares about a 12 year old piece of point and click software being sold for $20?” one might ask. I can understand that, because it totally makes sense. But I also…

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Weekly Content Blog #13: This Is An Emergency!

Weekly Content Blog #13: This Is An Emergency!

Guys! Emergency! Our man Josh was supposed to write this week’s article, but he’s so busy kickin’ ass on our game that I had to step in. Funnily enough I spent most of today taking somebody to the emergency room for presumably unrelated reasons. However, I have a suspicion that Josh’s ass kicking on our game is so strong that it’s seeping through the interwebs and kicking anyone’s asses who come in direct contact with it. Let’s just hope we can get…

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Weekly Content Blog #12: Jump Inside My Head And Let’s Map!

Weekly Content Blog #12: Jump Inside My Head And Let’s Map!

Originally, I was just a writer for the game, but for some reason (desperation?) the team finally named me as lead level designer and mapper. Will it last? Maybe… There are a million how-to articles and videos that cover level design and mapping. While I’ll touch on these subjects, I see this post as an opportunity to share my unique perspective regarding my role. What’s it like doing this job? So, with tongue firmly in cheek, away we go… Merry…

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