Weekly Content Blog #21: Musical Influences

Weekly Content Blog #21: Musical Influences

Originally this post was supposed to be a live blog detailing my quest to write our title screen theme. But after staring at a blank manuscript pad for a few hours without producing anything I figured to instead talk about my musical influences from the gaming world. Hey, it might even inspire some new music out of me once I finish! I will admit, I’ve always been a fan of 8bit, 16bit and first generation 3D console music the most….

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Weekly Content Blog #20: A Look Back

Weekly Content Blog #20: A Look Back

This is the twentieth weekly blog post here on Something Classic’s website. We’re also closing in on two years of development time on our main project, Shadows of Adam. How time flies! In light of these arbitrary time markers, I thought now would be a good time to look at the earliest phase of this project. During the initial few months of this project, a variety of gameplay elements, design, and ambitions were completely different than the project as it exists…

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Weekly Content Blog #19: Budgeting the Art Costs of an RPG Pt. 3

Weekly Content Blog #19: Budgeting the Art Costs of an RPG Pt. 3

This is the final part of a three part series. Part 1: Budgeting the Art Costs of an RPG Pt. 1 Part 2: Budgeting the Art Costs of an RPG Pt. 2 Welcome to the last article in this series on budgeting the art costs of an RPG, which to be fair, should have been ‘Budgeting the Pixel Art Costs of an RPG’–  but I digress. In this piece I will be fittingly talking about what it means for us  to “finalize” the art in Shadows of Adam, and…

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