Weekly Content Blog #6: Tyler’s Tunes – The Compositional Process (Curtis’ Theme)

Weekly Content Blog #6: Tyler’s Tunes – The Compositional Process (Curtis’ Theme)

Hi there! Tyler here! Today’s post will discuss the process I used to compose music for this project. I will specifically focus on the character theme for Curtis, who is a main protagonist in “Shadows of Adam”. I will show how I went from email threads with Luke (our writer/level designer), to sheet music sketches, to Finale and finally to Logic to sample and mix all the instruments. Well, let’s begin shall we? In the past when I’ve composed location…

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Weekly Content Blog #5: Budgeting the Art Costs of an RPG Pt. 1

Weekly Content Blog #5: Budgeting the Art Costs of an RPG Pt. 1

This is part one of a three part series. Part 2: Budgeting the Art Costs of an RPG Pt. 2 Hey everybody, I’m Tim Wendorf, the lead artist and art director for Shadows of Adam. I first joined the project by happenstance when Tyler (composer for Shadows of Adam) and I were both looking for an obscure, unpublished project I had made. Miraculously, we both posted in some forums we hadn’t frequented in nearly a decade on the same day and at close to the same…

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Weekly Content Blog #4: Project Goals and Inspiration

Weekly Content Blog #4: Project Goals and Inspiration

Hi, Josh here. I’m the other programmer for Shadows of Adam. Rather than bore everyone with more technical details, I’m going to discuss some project goals and inspirations. I will also attempt to break the world record for “most occurrences of the word jRPG in a single article.” The RPG, Today Let’s face it, RPGs are complicated. Both from a development and player’s perspective, RPGs are very content intensive. Playing a modern RPG is now a major commitment, with recently…

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