Weekly Content Blog #13: This Is An Emergency!
Guys! Emergency! Our man Josh was supposed to write this week’s article, but he’s so busy kickin’ ass on our game that I had to step in. Funnily enough I spent most of today taking somebody to the emergency room for presumably unrelated reasons. However, I have a suspicion that Josh’s ass kicking on our game is so strong that it’s seeping through the interwebs and kicking anyone’s asses who come in direct contact with it. Let’s just hope we can get that bug squashed before we ship it to you! We want to slay you with sick graphics and wicked game play, not our programmer’s ability to kick people’s asses through the interwebs. That being said, I thought I’d take you guys on a brief tour of a section of our game, because that’s the kind of article that can write itself.
We start at The Tangle.  A thicket of corrupt magic who’s mere existence is enough to strike malaise into any part of the natural world unfortunate enough to be in its proximity. That slime isn’t there to be the icing on your cake, it wants to eat your soul!
After peacing out from The Tangle we find ourselves in Adam. Not the guy, but the town! Here the shopkeepers are always happy to see you, because you saved their town from a purple tentacle jungle. They’re so grateful they’ll let you loot their guest’s chests while they rest!
But nobody can stand a shopkeeper’s incessant waving for too long, so we’re off to the Misty Woods. Curious as to where the woods got their name? Check the above screen for a hint.  You may also notice three of our heroes seconds away from downing crazy old Lorabeth’s famous Hoss Sauce. If you’re ever in the area make sure to save room for seconds!
Upon exiting Misty Woods you’ll find yourself staring at the great castle city of Dradora. Only minutes away from the woods, Dradora boasts numerous luxuries for the wayfaring traveler. Cozy beds? Check! Street magicians? Check! Rampant illegal gambling? Check! Evil megalomaniacs? Check! Well maybe that last one isn’t much of a luxury…
That’s it for tonight kiddies, time to snooze. Next time I’m in action I will wrap up the “How to budget the art costs of an RPG” series. Thanks for tuning in!