Weekly Content Blog #45: A Little Bit Of Mood Lighting

Weekly Content Blog #45: A Little Bit Of Mood Lighting

As Shadows of Adam reaches completion it is getting a nice shellacking of polish. Every little bit here and there can go a long way. And sometimes the game simply wouldn’t feel the same without it. One current graphical focus that demonstrates this greatly is our use of overlays and lighting to help set the mood during specific scenes or events. After lots of trial and error we’ve developed a lighting system we are comfortable can carry us through the rest of the game. Ahead find a sampling of before/after shots of our lighting system in action.

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Misty Woods (campfire)

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Misty Woods (campfire)

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Adam (flashback)

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Adam (flashback)

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Tangle (haunting)

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Tangle (haunting)

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Misty Woods (mist)

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Misty Woods (mist)

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Swamp (fog)

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Swamp (fog)

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Town (night)

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Town (night)

The lighting is not very complex, but it is very practical for our needs. Most lighting effects are just full screen graphics with either solid color fills or simple moving patterns. Light sources themselves (like the windows or campfire) are drawn in bright colors with subtle glows and then drawn over the effects so that they stand out vividly.

Speaking of standing out, if you’re a backer of our game it’s time to get loud and proud! We’re closing in on releasing an exclusive alpha build to all of our backers. This build boasts over 4 hours of gameplay, 3 new towns, 2 new dungeons, and 1 sneaky mini game. Keep your eyes on your inboxes, and expect an invite soon.

In the meantime get familiar with our forums and stay on top of all the latest discussions. https://forums.shadowsofadam.com/

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